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21 cm Nebelwerfer 42

Showing the details of the shells used(where known)
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Weapon Details
21 cm Nebelwerfer 42
(Rocket Launcher)
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History
This was a five barrelled 21cm rocket projector that could fire five rockets in a sequence. The rockets were not very accurate, but provided a good volume of explosive at up to 8000 metres. This launcher could be sleeved down to fire the 15cm rockets as well as the 21cm rockets.

The amount of smoke and dust thrown up by these rockets made it susceptible to counter battery fire unless moved immediately after firing.
Manufactured1942 - 1945
Calibre210mm
Rate of Fire5rpm
 
15 cm Wurfgranate 41
(HE High Explosive)
210mm 31.8Kg 342M/Sec 2.500Kg explosive
Maximum Range 6900 Mtr
Range(Mtr)1002004008001200160020002400
Flight Time(Secs) 0.29 0.59 1.2 2.47 3.81 5.24 6.75 8.35
Direct Fire
Range(Mtr)1002004008001200160020002400
Flight Time(Secs) 0.29 0.59 1.2 2.47 3.81 5.24 6.75 8.35
Hit Probability(%) 98 98 96 48 22 6 3 2
Blast/Fragmentation Effects
Burst radius Infantry in open 99% kill4 mtr Burst radius Infantry in open 66% kill9 mtr
Burst radius Infantry in open 33% kill23 mtr  Armour Penetration inc roof at 1 mtr7 mm
An explosion within 4 mtr of infantry in the open will cause 99% casualties - lethal.
An explosion within 9 mtr of infantry in the open will cause > 66% casualties and could damage some AFV's.
An explosion within 23 mtr of infantry in the open will cause 33% casualties.
The blast effect of this shell exploding within 1 mtr of an armoured vehicle will penetrate 7 mm of the tank armour including the roof.


 
15 cm Wurfgranate 41 Nebel
(Smoke)
150mm 35.9Kg 342M/Sec
Range(Mtr)1002004008001200160020002400
Flight Time(Secs) 0.29 0.59 1.2 2.47 3.81 5.24 6.75 8.35
Penetration(mm@30°) 105 100 94 88 81 74 68 63
Penetration(mm@0°) 122 116 109 102 94 86 79 73
Hit Probability(%) 98 98 96 48 22 6 3 2



21 cm Wurfgranate 42
(HE High Explosive)
210mm 109.5Kg 320M/Sec 10.170Kg explosive
Maximum Range 7800 Mtr
Range(Mtr)1002004008001200160020002400
Flight Time(Secs) 0.31 0.63 1.27 2.6 3.98 5.41 6.91 8.47
Direct Fire
Range(Mtr)1002004008001200160020002400
Flight Time(Secs) 0.31 0.63 1.27 2.6 3.98 5.41 6.91 8.47
Hit Probability(%) 98 98 93 44 22 6 3 2
Blast/Fragmentation Effects
Burst radius Infantry in open 99% kill5 mtr Burst radius Infantry in open 66% kill10 mtr
Burst radius Infantry in open 33% kill25 mtr  Armour Penetration inc roof at 2 mtr30 mm
An explosion within 5 mtr of infantry in the open will cause 99% casualties - lethal.
An explosion within 10 mtr of infantry in the open will cause > 66% casualties and could damage some AFV's.
An explosion within 25 mtr of infantry in the open will cause 33% casualties.
The blast effect of this shell exploding within 2 mtr of an armoured vehicle will penetrate 30 mm of the tank armour including the roof.

Hit probability is based on a static 2 x 2.4 metre panel at 0 degrees(vertical) at the range specified.

The data that has been used to create these records has come from Wikipedia, The Lone Sentry, The Bundes Archive and numerous books and websites that have provided the detailed information that has not been available anywhere else. The information we use to calculate the penetration tables, flight times and the hit probability comes from the Gun Calibre, the Shell Mass(Kg) and the muzzle velocity, plus range reductions to allow for gravity and wind resistance. This calculation originally came from a pre-war Krupp calculation which has been modified, and seems to fit the actual test results.

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